Small project I have been doing for understanding how far I can push my renders before starting overpainting, I still haven't named him yet, it's gonna happen eventually, maybe in the next episode. But god I'm happy with how pleasing it is working around your character.
I also got extremely inspired by what this man is doing:
https://www.artstation.com/artwork/XnDgmw
So I recently decided to move completely to Blender for compositing and eventually world building, it's fast, on point, it gets the job done and it's more than enough as a concepting tool, intuitive and extremely straightforward, the materials are a bit of a pain but with enough patience they become gold, praise be the almighty volumetric god :D